Netflix's Ravenloft, a $56 Million Write-Off and a Leadership Exit: Why I No Longer Trust Hasbro With D&D
A dead Forgotten Realms show, a Strahd series, cancelled games and a gutted virtual tabletop have shaken my trust in Hasbro, but none of it touches what happens at your table.
Netflix's Dungeons and Dragons show is dead, Ravenloft is replacing it, and at Wizards of the Coast the president has stepped down while Hasbro writes off $56 million against cancelled game projects. Put together, it has left me no longer trusting Hasbro to choose what is best for D&D over what is best for Hasbro.
Last time I said that making D&D easier to get into is obviously a good thing. I spend half my life telling people these hobbies aren't as terrifying as they look. But there is a point where constantly asking how to get the next person through the door starts making the people already inside wonder if anyone remembers they're there. My first reaction to all this news was basically that it looks exhausting. As a player, I struggle to keep up. My friends and I have played for a very long time, and we can still sit around a table, roll some dice and have a good evening. Where I care a lot more is when Hasbro and Wizards start making choices that change what D&D actually becomes. So I want to separate the real drama from the noise: what happened to the Netflix show, why Ravenloft exists, what is going on at Hasbro, and whether any of it matters if you are thinking about playing this week.
Netflix's Forgotten Realms series is dead, and Ravenloft takes its place
There was already a D&D series in development at Netflix. It was set in the Forgotten Realms, the big traditional setting: think Baldur's Gate and the Sword Coast. That is dead now, which is impressive because Hasbro had already tried once before at Paramount, and that died too. At this point, Strahd isn't the most cursed thing in D&D. Television development is. Somehow D&D has made getting a show commissioned look harder than actually running a campaign.
So instead we are getting Ravenloft. Alfonso Cuarón, who directed Prisoner of Azkaban, is executive producing, and John August, who wrote Big Fish, is writing. That is not a bad team for D&D's gothic horror setting. The show follows Strahd von Zarovich, basically D&D's Dracula, from Curse of Strahd, one of the most famous D&D adventures ever written.
On paper, I am completely sold. It's vampires, gothic horror and cursed kingdoms, with a powerful man making progressively worse decisions because nobody has told him maybe don't. This was basically manufactured for me. And honestly, Ravenloft might be easier to adapt than the Forgotten Realms ever was. One vampire, one cursed kingdom, one villain. There's your show.
The problem is Netflix. When I try to think of Netflix fantasy I have actually loved start to finish, there is a pause. The Witcher had Henry Cavill swinging a sword around and had me wanting more, and then it ended up being the clearest example of why fantasy fans get nervous the second someone says they are adapting something. Dark Crystal got one season and was cancelled despite being, quite frankly, quite good. I am not worried Ravenloft is a bad idea. I am worried Netflix has an incredible ability to give me fantasy series I like and then either fundamentally change them or kill them. From what I have been researching, the fan reaction is basically that this sounds great, just don't ruin it, which might be the most British review of an unreleased show I have ever heard.
Strahd works because his tragedy explains him, not excuses him
One more concern: Netflix describes Strahd going from tragic antihero to one of D&D's most notorious villains. Tragic, yes. Antihero? Steady on. Strahd works because you understand how he became what he is without deciding he's secretly a lovely bloke who needs a cuddle, or the next BookTok boy. "His tragedy explains him. It doesn't excuse him." The tragedy isn't that she didn't understand him and somebody can fix him. The tragedy is that this man refuses to understand the word no, and that is a very different programme.
So which side am I on? I'd like to be on the optimistic side. I'm not annoyed that they're making D&D more accessible, that there's romance in it, or that they're changing things. Every D&D table changes things. My Hexblade campaign isn't somebody else's Hexblade campaign, and that is the whole point.
What I care about is whether they understand why the thing they're changing worked in the first place. Gothic horror about obsession and power turning someone into a monster? Brilliant. The controlling vampire murderer who can be fixed by the right woman? On that one, I'll join the angry nerds.
The Wizards president's exit lands after a $56 million write-off
This is where we get to the actual tea. All of this, Warlock and Netflix bringing new people in, is happening while the company behind D&D is having a bit of an identity crisis. The Wizards president, who has been popping up throughout this series talking about Warlock and the company's games future, is not president anymore. He stepped down after two years into an advisory role. Officially it was his choice, wanting time for creative projects and so on.
I'm not going to do the internet thing of putting two screenshots side by side and announcing I've solved Watergate. But the timing is interesting, because before that, Hasbro wrote off $56 million against cancelled game projects, projects he had championed. It is the third leadership change at Wizards in four years, with no replacement named yet. The CEO is running D&D and Magic directly for now. Very relaxed environment, I'm sure.
Honestly, Warlock has done well just by surviving, because there is a small graveyard around it. A whole D&D action game from the God of War 3 director, announced with real fanfare, was cancelled just inside a year. The Wizards statement said they assess concepts at every stage of development, which is corporate for: cheers, lads, leave the lanyard on the desk.
Sigil shows Hasbro misunderstood its own virtual tabletop
The one that bothers me is Sigil, D&D's own virtual tabletop. Imagine the actual table recreated digitally, so you can play with your mates online. It sounds great. Except an internal memo admitted the standalone monetisation plan wasn't happening, and most of the team got laid off.
An employee gave probably the sharpest line in this whole story: that Hasbro treated Sigil like a game rather than a virtual tabletop, and at no point cared to understand the difference. That worries me more than Netflix using the word romance, because it isn't fans imagining what a company might do. It is somebody working on the project saying the people making the decisions didn't understand what the product actually was.
The CEO's AI promise is good, if he means it
There is a weird contradiction sitting alongside all this. The CEO said this year that generative AI isn't going into D&D or Magic, because the audience and the creators don't want it. That's great. Except this is also a man who apparently uses AI constantly in his own home games.
So, weirdly, I don't believe him, though I don't actually think that's hypocritical. He can use whatever he wants in his own game. What matters is that, on the surface, he is recognising that his customers don't want it, and he has gone with that. Does he mean it, though? I don't know. How can somebody say they're never going to use AI while drowning himself in it? If he sticks to it, fine. That is what listening to your community actually looks like.
Growth should be the result, not the point
My worry is whether Hasbro can always tell the difference between what makes D&D valuable and what makes it monetisable. Wizards' own position, the canon point from last time, is that the tabletop is the canon and everything else is an expression of it. I think that's right. Once you're at the table, D&D belongs to you.
But here my trust is wobbly. When I hear Hasbro talk about D&D's future, increasingly what I hear is games, Netflix licensing, more platforms, more ways to turn D&D into something hundreds of millions of people can consume. To be clear, I like most of that. This whole series exists because I'm excited about a game. I am not stood at the gates saying no newcomers because I've been here longer; that is the opposite of what I stand for. My worry is what happens when growth becomes the point instead of the result of making something people love.
Sigil is the example that sticks. If you're building something for people to play D&D together and the question becomes where the standalone monetisation path is, I'm going to be nervous. "Getting someone through the door is marketing. Giving them a reason to stay is stewardship." That's the line.
So do I trust Wizards anymore? No, though there are clearly talented people in there who understand D&D better than I ever will. Do I trust Hasbro to always choose what's best for D&D over what's best for Hasbro? Absolutely not. But here's the nice bit: they don't own the part of D&D I care about. They own the books, D&D Beyond, the trademarks, the licensing deals and whichever vampire Netflix eventually makes unnecessarily attractive. They don't own six people around my table making increasingly stupid decisions. If Hasbro forgets that, the hobby doesn't disappear. We just keep rolling dice.
None of this should stop anyone starting D&D
Does any of it change whether I'd still tell someone to start playing? No. It changes how much I trust Hasbro, not whether you should try Dungeons and Dragons. Your Player's Handbook doesn't stop working because Hasbro wrote off $56 million, and your DM isn't pausing mid combat to announce a leadership restructure at Wizards.
The studio behind Warlock has pitched it as being for people who could never have played D&D, and after all this, I do kind of like that. Warlock is a doorway, and Netflix might be too. You can discover all of it without knowing what a proficiency bonus is, and that's brilliant. But there's an uncomfortable irony: Hasbro is very good at asking how to get the next million people interested, and a lot less convincing on how to look after the people already here. Those are not the same thing.
If you're thinking this looks fun and wondering what to actually do, ignore everything above. You don't need an opinion on virtual tabletops or canon policy. Get Heroes of the Borderlands, get a few mates round, pick an evening, use some premade characters and play. Don't spend six weeks reading the Player's Handbook like you're revising for an exam. Hasbro can make D&D as complicated as it likes from the top down. At the bottom, it's still some mates, some dice, and someone asking, "Are you absolutely sure you want to open that?"
Where am I on all this? The game does look cool, and against my better judgement I want to be excited about Ravenloft. Real care with the lore underneath both would be ideal. Then you look behind the curtain and Hasbro looks like it has rolled a nat one on corporate strategy. I don't think the answer is that old players need to get over it. More people playing D&D is good, and I want the hobby easier to get into. But if you spend so much time building a bigger front door that you stop maintaining the house, the people already playing aren't an obstacle to growth. "They're the reason there was something worth growing in the first place." I'm excited about the things being made and a lot less convinced by the company deciding what survives, but if someone asked me tomorrow whether they should still get into D&D, I'd tell them to, because it's just really fun.
Do you think Netflix will understand why Strahd works, or are you bracing for the version who just needs the right woman to fix him?
Watch the original
@ajm_nerdcore · YouTube
Adapted with AI from Alex's video of 2 October 2026 and reviewed by Digital Fox Talent before publication. Editorial standards · Corrections
More from @ajm_nerdcore
All →Make videos? Your next one could be an article here.
We turn your videos into articles under your name, linked back to the original. You keep 60% of what they earn, non-exclusive, and you can leave whenever you like.
Become a SubPlotter →

