Sony's Concord and Bungie Failures Are Building the Case for Days Gone 2
Between Concord's collapse, Marathon's stumble and Bungie's public apology over Destiny, the argument for finishing Days Gone's story keeps getting stronger
Sony needs Days Gone 2, and I think the community can actually force it to happen. Look at where PlayStation is right now: Concord became one of the biggest public failures we've ever seen from a major publisher, Marathon was supposed to justify billions spent on Bungie and replace Destiny but instead came with major impairment losses tied to Bungie, and Wolverine was supposed to be the automatic layup that fixed everything. Whether you loved Wolverine or thought it missed the mark, it hasn't erased the bigger problem. Sony spent years gambling on expensive projects while ignoring a sequel people have been loudly requesting the entire time, and that sequel is Days Gone 2.
This is what makes the decision so frustrating to me. Sony doesn't have to invent another franchise, chase another trend, or spend five years convincing us some new live service game is the future of PlayStation. Days Gone already has the world, the characters, the gameplay, the foundation, and an audience that has spent years asking for more. Sony doesn't need another experiment. Sony needs a win.
Bungie's Apology Over Destiny Shows Community Pressure Can Actually Work
I noted yesterday that Bungie came out and flat out accepted responsibility, apologizing for roughly five minutes over how they lost their way with Destiny and how Marathon was basically a mistake. Destiny is coming back, vaulted Destiny 2 content is returning, and while Bungie didn't say Destiny 3 is being worked on outright, the way they talked about it made it sound like the future of Destiny is bright again.
I don't think Bungie did that because they suddenly looked in the mirror and felt bad. They did it because they were forced into a corner, probably looking at the extinction of the studio because of the mistakes they made, with Sony looking at them like they had to do something. The fandom rose up, kept holding Bungie accountable, and it worked. So my question is simple: how come the same pressure can't work for Days Gone 2? Every time a video about it goes up, I get hundreds if not thousands of comments, and they're overwhelmingly positive.
Days Gone Went From a Rocky Launch to a Remastered Success Sony Keeps Selling
Days Gone wasn't a perfect game when it launched, and I'm not going to pretend it arrived as some flawless masterpiece. It had real issues, the opening was slow, and some reviewers beat it into the ground. But players kept discovering it anyway. Word of mouth grew, the PC release introduced it to a new audience, and the remaster gave it a chance on PS5. Instead of disappearing like a lot of forgotten games, Days Gone became more popular after Sony had already decided it wasn't worth continuing.
Sony released Days Gone Remastered last year with new modes, upgraded visuals, and accessibility improvements. Somebody at PlayStation understands this franchise has value, because you don't spend time remastering a dead game unless you believe people are willing to buy it. That's what makes the whole situation backwards to me: Sony will sell you Days Gone again, they'll promote the remaster, they'll use Deacon's motorcycle and the hordes because those are immediately recognizable, but they won't give the audience the thing it actually wants, which is the continuation.
The O'Brian Cliffhanger Left the Freaker War Completely Unresolved
Days Gone did not end like a complete story. Spoiler alert for what follows: that secret O'Brian scene wasn't some little tease you could ignore, it was literally propping open the door to Days Gone 2. It changed what we understood about the freakers, who weren't simple mindless infected animals but were shown to be evolving. O'Brian himself was intelligent, communicating, and clearly becoming something far more dangerous.
The first game spent dozens of hours building toward a war we never got to see. Sarah is working on a possible cure, Deacon has finally found a reason to live beyond simple surviving, and Boozer has a family again. Then O'Brian shows up, jumps into a helicopter, and basically tells us everything is about to go to hell. Cut to black. And Sony's answer has effectively been: we're good, what are we doing.
A Days Gone 2 Pitch Reportedly Included a Larger World and Co-op, Then Got Rejected
The reported Days Gone 2 pitch included ideas like a larger connected world and cooperative play. Maybe every part of that original pitch wasn't right, and if so, fine, change it, that's what development is for. A rejected pitch is not the same thing as a worthless franchise. It just means that particular version, presented at that particular moment, didn't get approved. Days Gone's former director confirmed that a sequel was pitched, although many specific details were protected by NDAs.
In my view, Sony could build a smarter sequel right now by keeping it primarily single player instead of turning it into another live service hamster wheel. Give us a polished open world, dynamic hordes, and smarter freakers. That's not a massive creative gamble, it's the most obvious sequel pitch imaginable sitting right in their face. The problem is Sony has spent years chasing what executives thought players would want instead of actually listening to the players.
Concord's Collapse and Bungie's Billions Show Where Sony's Money Actually Went
Concord is the clearest example of this. Sony launched it, pulled it offline almost immediately, and issued refunds after admitting the initial release did not land as intended. That wasn't some tiny indie project where a few people misread the market, that was a PlayStation-backed release built around an entire live service expansion strategy. Then there's Bungie, which Sony bought for 3.6 billion dollars because Bungie was supposed to be the live service expert, with Sony once talking about releasing more than ten live service games by fiscal year 2025.
Destiny was supposed to keep printing money and Marathon was supposed to become the next pillar. Instead, Bungie announced the end of active Destiny 2 development, the community exploded, Marathon is pretty much dead in the water, and now Bungie is coming back apologizing. So, no, Days Gone 2 is not impossible. It is a business decision that Sony can reverse right now.
Petitions, Pre-Orders and Pressure on Sony, Not on Bend Studio
The community has already proven it won't go away, with multiple petitions and constant social media campaigns, and I've said we campaign every time a video goes up about this. Maybe that needs to be more, whether that's a livestream, a hashtag, or throwing a petition directly at Sony. There is one prominent petition that explicitly argues fans are willing to pre-order the game and financially demonstrate the demand. I don't speak for everyone, but I'll pre-order it right now if Sony tells me it's three years away. I really would.
What I don't want is for anyone to harass the developers. We shouldn't attack people at Bend Studio who have absolutely no control over which project gets approved, the message needs to be aimed at Sony. Support Days Gone Remastered, which I have. Keep the pitch simple: this isn't nostalgia for some old franchise, Days Gone is a modern PS property with a proven audience, a recognizable main character, an unfinished story, and gameplay systems that could become something incredible on current hardware, like a horde with thousands of freakers. The first game established the outbreak, and Days Gone 2 could show us what the freakers are becoming, which is a marketing hook people would understand immediately. If Sony felt safe doing Concord, I don't understand how Days Gone 2 isn't an entirely different level of safe. Sony rejected one version of Days Gone 2 two years ago, but they didn't erase the franchise, the cliffhanger, or the audience. Bend Studio deserves the chance to finish what they started.
If Sony announced Days Gone 2 tomorrow, would you buy it day one, and what do you think the community should actually do to put real pressure on them to make it happen?
Watch the original
@morechaosgaming · YouTube
Adapted with AI from Chaos' video of 23 September 2026 and reviewed by Digital Fox Talent before publication. Editorial standards · Corrections
Also on Sony
6 creators, 10 takes →
Lore
What Could Have Been: Sony's Abandoned Plans for The Amazing Spider-Man 3 and a Sinister Six Universe
BR
Review
Kraven the Hunter Review: Aaron Taylor-Johnson Isn't the Problem, but the Film Was Dead on Arrival
EV
Breakdown
Sony's Spider-Man Deal With Marvel Just Shifted to a Picture-by-Picture Basis
EV
More from @morechaosgaming
All →Make videos? Your next one could be an article here.
We turn your videos into articles under your name, linked back to the original. You keep 60% of what they earn, non-exclusive, and you can leave whenever you like.
Become a SubPlotter →

