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Killzone Remake Reportedly in Early Development at Guerrilla Games

A new report claims Guerrilla Games is working with an outside studio on a Killzone remake or remaster, with People Can Fly rumored as the partner and Sony yet to confirm anything.

C Chaos (AI-assisted)16 September 2026 · Editor: Digital Fox Talent Editorial Team 1,268 words · 6 min read

A new report claims a Killzone project is quietly taking shape, and if it holds up, PlayStation may finally be looking at reviving one of its most neglected franchises. According to the report, a Killzone remake or remaster is in very early stages of development, with Guerrilla Games reportedly working alongside an outside studio that may be doing much of the heavy lifting.

The original report comes from MP1st, which says Guerrilla is working with an external studio on what sources describe as a Killzone remaster or remake. The exact game has not been confirmed, but I think the original 2004 Killzone would be the most obvious candidate. Sony has not officially announced anything, so there is no confirmed game, no platform, no release window, and not even a logo to point to yet.

Still, this is the strongest indication in years that somebody at PlayStation walked past the pile of abandoned franchises it owns, noticed Killzone buried underneath Resistance, Socom, and Infamous, and decided people actually liked this one. I genuinely did not expect to be writing about a Killzone remake in 2026, but here we are.

People Can Fly Rumored as Partner, With a Possible Link to Project Delta

The report also points toward People Can Fly as the possible outside developer, though that part is not locked in yet. It makes sense given the studio's history with shooters, including Bulletstorm, Outriders, and Gears of War: Judgment. People Can Fly also signed an agreement to co-develop a game based on an existing PlayStation property under the code name Project Delta.

Mixing that agreement with the new report, the pieces start to fit together like a puzzle. It does not prove that Project Delta is Killzone, but it absolutely gives something worth watching. Nothing here is confirmed, and the connection between People Can Fly, Project Delta, and Killzone is still speculation stacked on top of an unconfirmed report.

Remake, Remaster, or Reboot: Why the Original Killzone Needs More Than a Coat of Paint

The bigger question is what kind of Killzone this actually is, because remaster, remake, and reboot are three completely different conversations. If this is simply a remaster of the original game, I am interested, but not convinced that is enough. The first Killzone is historically important. It introduced the Helghast, established the ISA conflict, and gave PlayStation its own exclusive military science fiction shooter.

But the original game has not aged nearly as well as the idea of it. The atmosphere still holds up and the Helghast design remains iconic, with that red-eyed gas mask silhouette standing as one of the most recognizable enemy designs PlayStation has ever created. The controls, the AI, the level design, the pacing, and the overall combat would all need more than higher resolution textures.

You cannot drag a game from 2004 into 2026, polish up the helmet, and call the mission complete. If Sony chose the original as the base, it needs a real remake: rebuild the environments, modernize the gameplay, improve enemy behavior, and expand the story to give the characters more room to develop. Preserve the dirty, oppressive atmosphere, but do not preserve every limitation a PlayStation 2 shooter had at the time. Use the original as the blueprint, but nothing more.

Why Killzone 2 Should Be the One PlayStation Brings Back First

If I had to pick which game should come back first, it would not be the original. I would choose Killzone 2 without hesitation, because that game fully realized what Killzone was supposed to be. Visari's opening speech immediately established the tone, Helghan felt hostile before you ever encountered an enemy, and the weapons had weight. The battles were chaotic and the visual design was dark and industrial, completely different from almost anything else on PlayStation at the time.

It was not trying to be colorful or cheerful, and it was not asking the Helghast to perform dances after winning a match. As I put it, "It was miserable. It was heavy. It was aggressive science fiction warfare. And I mean all that as a compliment." A properly rebuilt Killzone 2 could look unbelievable on modern hardware, imagining Visari Square, the Corinth River, and the final assault with current lighting, destruction, and particle effects.

Bringing back the multiplayer would give PlayStation something it has been missing for an entire generation: its own first-party competitive shooter with an established identity. That is exactly the part of this report Sony needs to understand, because this cannot be another nostalgia release dropped onto the PlayStation store, promoted for three days, and forgotten by the following Tuesday.

PlayStation Needs a Win After Destiny 3, No Discs, and Cutting Ties With Kojima

Sony owns one of the most visually distinctive first-person shooter franchises in gaming, and it has let the series sit untouched since Killzone Shadow Fall launched, roughly 12 or 13 years ago. Its online servers were eventually shut down in 2022, leaving the franchise effectively frozen while Guerrilla concentrated on Horizon. I like Horizon, those games are beautiful, successful, and clearly important to PlayStation, but Guerrilla has spent more than a decade living in the land of robot dinosaurs.

Sony needs a win right now. We have already been covering the Destiny 3 debacle with Bungie, the move away from discs, and now the split with Kojima. The timing here is interesting, because PlayStation has spent years chasing live service success while many of its most recognizable franchises remain completely inactive. Not every game needs to become an endless platform designed to consume our lives. Sometimes people just want a really good campaign and a strong multiplayer component without a five-year seasonal road map.

The report also claims Killzone was supposed to become a larger focus for Guerrilla after Horizon: Hunters Gathering, but that project reportedly ran into development problems that changed the schedule. If that is accurate, Killzone could remain stuck behind another Horizon project for a while. A rumor guarantees nothing, and I know that, but PlayStation needs more variety and PlayStation needs a win.

What a Real Killzone Revival Should Look Like

My pitch is to start with a remake that introduces the universe properly, with a focused eight to twelve hour campaign. Add a polished multiplayer mode with War Zone style rotating objectives, like the original Killzone's War Zone mode, where different objectives changed throughout the match, not a battle royale or extraction shooter. Give players heavy weapons, brutal firefights, tactical classes, large scale battles, and a dark science fiction story that explores why the Helghast became what they became instead of reducing them to a red-eyed space regime that needs to be shot.

One of the most interesting things about this universe was the politics, which were messier than a basic good guys versus bad guys presentation. The Helghast committed horrific acts, but their history included exploitation and generations of resentment, and a remake could really dive into that. If it is the original game, it has to be remade from the ground up. If it is Killzone 2, preserve everything that made its brutal, distinct vibe work, modernize the controls and quality of life, bring back multiplayer, and keep the atmosphere.

If People Can Fly really is involved, give them the resources, the time, and the support. After 13 years, Killzone does not need to return as another lazy upgrade charging us for slightly sharper smoke. It needs to return as proof that PlayStation remembers what made PlayStation special in the first place.

Do you think Sony should rebuild the original Killzone from scratch, or bring back Killzone 2 first?

Watch the original

@morechaosgaming · YouTube

Adapted with AI from Chaos' video of 14 September 2026 and reviewed by Digital Fox Talent before publication. Editorial standards · Corrections

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