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Star Wars Battlefront 3 Isn't Announced, but the Battlefront 2 Resurgence Makes a Strong Case for It

Battlefront 2 hit a record Steam peak and climbed the sales charts years after support ended, yet a reported licensing cost problem may still stand in the way

Chaos (AI-assisted)11 October 2026 · Editor: Digital Fox Talent Editorial Team 1,330 words · 6 min read

Star Wars fans brought Battlefront 2 back to life themselves. They organized events, they filled servers, and they pushed a game from 2017 to its biggest player count ever on Steam. Meanwhile, we're still asking whether anybody is going to make Battlefront 3 at some point.

People are going back to the old game because they want that experience, and the old game looks as good as games that come out today. To me, a proper Battlefront 3 feels like a home run waiting for somebody to step up to the plate. There's a catch, though. The reason we don't have it might have very little to do with whether people would play it. I know I would play it, and I have a feeling a lot of you would too. When you look at what reportedly happened behind the scenes, this can get frustrating pretty quickly.

I Couldn't Verify Any Battlefront 3 Announcement or Credible Leak

First, I went looking for announcements, leaks, anything that would suggest Battlefront 3 is actually moving forward. I couldn't verify any announcements or any credible current development leak. So this isn't me telling you it's secretly shadow dropping next year.

This is about whether it could happen, and whether anybody in the background is trying to make it work. The demand deserves another look, and whoever takes this on would need to get all of it right, because Battlefront 2 already gave us a pretty expensive lesson in what happens when you get it wrong.

Battlefront 2's Launch Was Dominated by Loot Boxes, Not Battles

Think about the turnaround that game had. At launch, the conversation was dominated by progression, loot boxes, and whether spending money could give you an advantage, which it absolutely could. You had this incredible looking Star Wars game, and instead of talking about the battles, everybody was arguing about the business model. "Somehow, they managed to make unlocking Darth Vader feel like a customer service dispute." It was insane if you were there.

The frustrating part was that there was a great game underneath it. You could see the potential in the environments, the sound, and the scale of these battles. Running into a hallway with blaster fire flying past you and then seeing a lightsaber turn on at the end? "That's a very specific kind of panic." You're suddenly reconsidering every decision that brought you into that hallway.

So the developers kept working. EA overhauled progression in March of 2018, so gameplay affecting upgrades were earned through playing. Then more content came, and over time Battlefront 2 became a game people genuinely loved. By the time the Scarif update arrived in 2020 and regular content development ended, the conversation had changed dramatically. Players wanted more of what this team was cooking.

The Battlefront 2 Resurgence Put Real Numbers Behind the Demand

That's what makes the resurgence so interesting. People weren't returning to celebrate the launch controversy at all. They were returning to the game that emerged after it, the version that showed what Battlefront could be when the actual experience became the reason to stick around.

We have numbers to back this. Steam records show an all time peak of, I think, 35,000 concurrent players on June 22nd, 2025, so almost 36,000 people playing simultaneously just on Steam, years after the regular content updates stopped. That doesn't include everybody on consoles or other PC storefronts. It doesn't mean 36,000 people are still playing right now, but there was a moment of renewed interest, and that's a loud signal.

Here's the part I think deserves even more attention: people bought it again. According to Circana sales data reported by GamesRadar, Battlefront 2 jumped from 135th on the American monthly best selling game charts in April of 2025 to 12th the next month. If I'm running a company, I'm looking at that. Discounts matter, and buying an older game on sale is different from paying full price for a brand new sequel. You can't pretend that sales jump guarantees millions of Battlefront 3 purchases, but it does give you a reason to investigate.

My Road Map for EA Runs Through the New Star Wars Trilogy

There's an audience here that responded when the game became part of the conversation again, and I'm giving EA the road map. We're getting a new Star Wars trilogy, Episodes 10, 11, and 12. Whether you like it or not, we're getting it. You start making this game now and get it ready for when those come out, and you've got three to five years of Star Wars trending up.

It may not be the best trending up when it comes to the movies, but it doesn't matter. I promise you, if you give people what they want from Battlefront 2 after it was fixed, and you carry that into Battlefront 3, people will buy this game.

Fans and Former Developers Still Want More Battlefront

The community didn't just have one nostalgic weekend and forget about it. Fans organized another resurgence effort in May of 2026, with Kyber and the Battlefront Plus community involved, keeping the PC experience going. Those are community projects, not EA restarting official content development. But that distinction makes the dedication pretty impressive to me. People are still putting their own time into giving this game a future, and players are making plans around a game that stopped getting regular content years ago. Somebody should be listening. Imagine what that enthusiasm could look like with official support, a proper development team, and a sequel that actually launched in good shape.

There's also the developer side. Back in May of last year, a former Battlefront developer publicly said he and some former colleagues wanted to get the gang back together. That's encouraging to me, because it means some people who helped build these games have an interest in the series and in building another one. I know wanting to reunite isn't a funded project. You need a publisher, a team, and a budget. But that's part of it, because they're the ones who made the magic.

A Reported Licensing Cost Problem Is the Biggest Obstacle

That brings us to the biggest reported obstacle. In 2021, Tom Henderson reported that DICE had pitched Battlefront 3 and EA rejected it, with licensing costs cited as the reason. His report included a former developer's claim that it would take around 20% more sales to make the same money. That was reporting about a proposal at the time, rather than EA publicly explaining its current plans.

It does help explain how fans and a publisher can look at the same game and reach different conclusions. We see a recognizable franchise, an audience asking for more, and a shooter people enjoy. A publisher also looks at what it costs to license Star Wars, build the game, and support it. I get it. It's a very expensive endeavor, and I understand the calculation.

But it doesn't automatically have to be the exact same studio setup. Star Wars games are being made across different publishers and developers. That doesn't mean anybody can grab the Battlefront name and announce a sequel tomorrow. Lucasfilm would still have to approve the project, and agreements would have to be made.

What Battlefront 3 Would Need to Get Right

The bigger question is what kind of game deserves that name. For me, you start with the finished version of Battlefront 2: big battles, recognizable locations, a beautiful game. The environments are crazy to this day, and so are the sounds. Then you build on it. Ahsoka and Ventress are obvious characters people get excited about, Coruscant has incredible environments, and there are years of additional Star Wars material to pull from. You don't have to shove it all in at launch. Pick a strong lineup, make it work, and leave room to grow.

With the Starfighter movie and Episodes 10, 11, and 12 coming, there's all kinds of stuff you could do. I would love to see ground to space battles explored properly: fighting on a planet, getting in a ship, and joining the battle above. That's a great pitch, but I'd rather have excellent battles with sensible limits too. Whatever works. You would need some discipline, but it could be absolutely phenomenal.

The home run depends on the execution. "Star Wars on the box, it won't save a bad game." Battlefront 2 proved that, but it also proved something more helpful: when the experience improves, people come back, sometimes years later with their friends, ready to give it another try. I went back and played because everybody else was playing, and it was fun.

I Think There's a Path to Battlefront 3

So could Battlefront 3 happen? Yes, I think there's a path. I haven't found any evidence to give you yet, but I'm going to keep looking. The business obstacles are definitely real, but the audience has given this series a stronger argument than most dormant franchises get. This and Days Gone 2 are ones I really think should be taken seriously.

Give us a Battlefront that builds on where the last one finished. Give those developers a chance to launch the game people wanted from the beginning, and let us spend the next few years arguing about which hero needs a nerf. Honestly, I think all of you would be back.

What's the one big thing Battlefront 3 would need to bring you back: Ahsoka, Galactic Conquest, ground to space battles, or something else?

Watch the original

@morechaosgaming · YouTube

Adapted with AI from Chaos' video of 10 October 2026 and reviewed by Digital Fox Talent before publication. Editorial standards · Corrections

Star Wars Battlefront 3Star Wars Battlefront 2EADICEStar WarsLucasfilmTom HendersonKyber

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