Toy Story's Rendering Marathon: 117 Computers, 114,420 Frames and Up to 30 Hours a Frame
The staggering computing effort behind Pixar's first fully computer animated feature.
Toy Story required 117 computers running around the clock to render the film. The film needed 114,420 individual frames rendered from start to finish, and depending on the complexity of the shot, a single frame could take anywhere from 45 minutes to a full 30 hours to process.
117 Computers Ran Around the Clock on Toy Story
The central fact is straightforward but striking: 117 computers were dedicated to rendering Toy Story, and they ran 24 hours a day to get through the workload.
I have no further breakdown of what these machines were or how they were organized, but the headline figure alone underlines why Toy Story's production has been treated as a technical milestone as much as a creative one.
114,420 Frames Had to Be Rendered for the Whole Film
The finished movie required 114,420 frames in total, each one needing to pass through the rendering process before it could be used.
I cannot break down how that total splits across the film's runtime or specific sequences, but it gives you the scale of the task the 117 computers were working through continuously.
Some Frames Took Up to 30 Hours to Process
Rendering times varied enormously from frame to frame. "Each frame depending what it was could take 45 minutes to up to 30 hours per frame to render." That range meant the render times were not predictable or uniform, and some individual images demanded well over a full day of computer processing before they were ready.
I have no explanation for exactly what made a frame fall at the slow end of that range rather than the fast end, but the scale of the gap, from under an hour to well over a full day, illustrates why so many machines needed to be running simultaneously and constantly.
New Rendering Software Was Built to Handle the Clips
A new piece of software was also created specifically for this workload, called RenderMan, "the first of its time to render all the clips."
I have no further detail on how RenderMan worked or who specifically built it, but its place alongside the frame counts and machine numbers reinforces the overall point: getting Toy Story finished required new tools as well as new hardware, running continuously to reach the finished film.
Did you already know how much computing power went into finishing Toy Story, or does the 30 hour figure for a single frame come as a surprise?
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@moviefactsproyt · YouTube
Adapted with AI from Movie Facts Pro's video of 14 April 2023 and reviewed by Digital Fox Talent before publication. Editorial standards · Corrections
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